11 hours ago, Matias Goldberg said:I want to clarify many things because you're confusing a lot of concepts.
All the games you just mentioned are long linear story driven narrative games. The difference between these games (DAI, GTA & Fallout vs Uncharted, Halo, The Last of Us, Half Life 2 & Persona 5). is that the former is an open world game with lots of side quests, and the latter are not open world (but rather area-based, level-based or chapter-based) and few side quests.
Technically, making long linear story driver narrative game is literally the easiest part. It's just writing a very long script, like writing a book (note: writing a good book people want to read is hard, but in comparison it's the easiest part of making the game). Early text-based game fit that description. Graphics Adventure games also fit that description.
What's hard is making a game to feel fun to play, keeping the game balanced, making all the art assets, animating the cutscenes, setting up the pacing correctly (cutscenes vs gameplay), ensuring the voice acting matches the animation, and setting up lots of side quests that are bug free (this is VERY hard) and don't contradict the main story (i.e. you can't be acting all Superman against an optional boss, reviving a forgettable character in a side quest; and then the main story treat you like you're just a regular mortal and toss in the perma-death of a main character) and many more details that make a game feel like an AAA game.
Zelda: Breath of the Wild is not a "story driven narrative game" at all, however it is very similar in terms of scope, length, difficulty and look to DAI, GTA & Fallout because it's open world with lots of sidequests.
I mean linear game play along with the linear narrative.