18 hours ago, Dinocorpshunter4 said:
or Fallout. Each one can give 200+ hours of gameplay
It is all about re-use of content.
Did you know that in Fallout 4 any screen where you can see more than 10 meters has 2 copies of an object? Just look at any screenshot from a Fallout 4 game. There will always be at least 2 3D models that are the same.
A linear game needs more set pieces because it will have less repeating parts. So half the content will only be seen once.
15 hours ago, Dinocorpshunter4 said:
How difficult would making a game equivalent to the novel The Naked God be? 1,174 pages, still high quality.
For a story driven game like Halo it takes a AAA team +/ 600 people over 2-3 Years to make a game that lasts 25 hours.
So to make a game that is 100 hours long it would take more than 8-12 years for a team of over 600 people. Yet that won't happen because the changes in game technology would be to extreme for such a game to be possible.
The word next gen means just that, it's art made for a game that will be released 2-3 years later.
So unrealistically all you would need to do is form a team of 2400 people to make a 100 hour long game. If you payed them only $1200 per month that is +/- $10800 per person each year just so they don't starve while working for you(A month with no food will kill them, something a lot of revshare games forget).
$10800 * 2400 = $25 920 000 * 3 = $77 760 000.
So if you had 2400 professionals willing to work for minimum wage and around eighty million dollars. You could make a game that lasts 100 hours and then players will complain about how money grabby you are because you are trying to make back the eighty million dollars you spend making the game.
14 hours ago, Dinocorpshunter4 said:
If only entertainment didn't have to be constrained by profit.
Yes if only humans didn't need to eat and could all live outside in the cold, that would indeed cut production costs.
Without profit there is no money for a next game. People won't work on your game that takes years to make if you can't keep them alive for that time.
That is why so many AAA companies died out and there is so few left, making a game is a billion dollar gamble for most AAA companies.
16 hours ago, Dinocorpshunter4 said:
But would the resources used to create a game with parallel acts be more demanding than a game like GTA V?
Yes but it's a lot faster, it also allows the game to pay for it's own development.
If you plan on making a linear game focus on the story and telling it to the player. Don't try something grand, just get your point across to the player.
Journey is a realistic look at what a small team can do.