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Latest VR Activity
This release focused on improving language support and gamepad support. This list contains some of the important improvements and fixes:
- DragonScript: Adding support to used translatable text in widgets (for example "@UI.Cancel").
- Dragon…
This release contains various bug fixes and improvements but also new features to help with special effects and simplifying animation work.
This includes clip.plane and clip.plane.border texture properties. These new texture properties …
Hello, first time poster. I hope I've posted this in the right forum. I have an idea for an interesting mechanic but I'm not sure what type of game I should make for it. I recently learned about Rumble, which is essentially fighting game with Avatar-style earthbending. Players fight in an arena and…
Nobody's noticed that you're replying to a year-old post?
Thread locked.
I never implemented this, so Ican only speculate probable way to do it.
If mesh do not separate into submesh but is a glorified incision:
- I would consider tesselation, basically find a point on a triangle, find the UV, draw to texture, use texture to tesselate.
- Same but using paralax occlusion mapping…
Yi_Meandr said:
what else should I count?
Every other way you might spend money. Hardware, software, software licenses. Webhosting, legal counsel, accounting help, business fees, taxes. If you will have an office: rent, utilities, parking, furniture, supplies, cleaning supplies and costs, coffee… the…
PhD Studentship on Sound design for augmented embodied interactions in virtual environments.
Contact for more details: Dr Balandino Di Donato: b.didonato@napier.ac.uk and at this link https://www.jobs.ac.uk/job/CLV913/8-phd-studentships
Sound design can play a crucial role in supporting immersive exp…
Folks – it's that time again. We're back for another blog post… and it's a doozy! We're bringing more variety to the game than ever before and that's what this blog post focuses on. We've been hard at work on the Alpha release of the game and we're very excited to share our progress si…
We're a little late for this but – Happy New Year! Hard to believe this is our first blog post of 2021. Time really flies. As per usual, we've been caught up in the whirlwind that is life. Unfortunately, I had a brush with COVID-19 that was not so fun, and a lot of our team membe…
@Tom Sloper Thanks for taking a look at the post ? Just added that to my todo list. Super important.
Hello everybody. I'm learning how to make games for the Oculus Quest standalone and PC VR, but was wondering if in terms of overall project settings there's something I'm missing or you guys might be willing to recommend. I'll try to be as brief as possible!
- Project Template: Universal Render Pipeli…
If you are interested in helping with multiplayer you can come to the Discord server for this purpose, https://discord.gg/cjptxT5JCb
Now available, Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.
https://www.collabora.com/news-and-blog/news-and-events/monado-update-passing-conformance-android-support-and…
Hello survivors of the night! How have you been? It's been six months since our last blog post. Just over a half a year. We took a good long break from creating these blogs as it put a lot of added stress onto our development and at the end of the day, Nightfall is still a hobby projec…
I'm trying to find out how to do play audio when using the new Unity XR Plugin.I tried searching on DuckDuckGo and all the tutorials I found were related to the official Oculus integration and not the Unity XR plugin. I also found this documentation, but not sure how to get started.
Oh and one last …
Hello,
Implemented oculus SDK and render 2 separate targets and submit them however it has a very odd warp effect. Has anyone had this issue before?
Video:
https://i.gyazo.com/3b1fab677b06eaf3d9c44344041ec58c.mp4
Additionally, i am requesting the Projection and poses as Left handed but for the constru…
HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.
https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…
The recent improvements in Monado including out of process compositing and multi layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension and multi application support, which are both now available!
Read more: https://www.collabora.com/news-and-blo…
Hello all,
I'm a developer wanting to get involved with a VR project. I work in Unity and prefer to target the Oculus Quest, as it's a capable and useful system that also works without strong PC hardware. There are a lot of interesting projects coming to that system, and I want to make something coo…
methinks said:
Unity allows using multiple cameras, so you should be able to attach one to the VR and one to the main screen.
I can use multiple cameras at the same time? Not just toggling. Since I wanted to play in VR while others outside watch in realtime.
Update:
Actually I found what you spoke abou…
I've got a few beginner question(s) regarding the Oculus Unity Integration package. I'll go ahead and list them below. Btw, I'm trying to only focus on the Oculus Quest and take advantage of their avatars and other features, that's why I'm so interested in the official Oculus integration package.
Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction within existing VR projects. Originally created to help Theia improve its own i…
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three months since the last Monado developer update and there are a number of exciting developments to sha…
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
https://www.collabora.com/news-and-blog/news-and-events/service-process-and-…
This article will explain in detail what is volumetric video and photogrammetry and how it is used for games, VR, AR. Photogrammetry has been around since the mid-19th century. The first iterations of the technique were mainly used in measuring and interpreting …
Hello:))))
I would like to interest you in our VR experience project "LOST CIRCUS VR -The Prologue" that will be released on steam on 24th April?
Our game was made with amazing precision. Original models and textures in 4K resolution. If you are reviewing VR games or want to test the latest VR goggle…
Welcome back! In the month and half since our last post, the world has changed quite a bit. While I don't mean it as a pun, both the real world and Nightfall's world are much different from what they were at the time of our last blog pos…
Facebook and Oculus have announced OpenXR support in a prototype version available for developers in an upcoming update. The Oculus PC and Mobile SDKs will include the OpenXR API for native C/C++ development on Oculus Rift and Oculus Quest.
OpenXR is a royalty-free open standard from The Khronos® Gr…
Ever since announcing the project at GDC 2019, Collabora has been working on improving the full open source XR stack to a usable state. Today, we are very happy to tag version 0.1 of the Monado OpenXR runtime for Linux!
https://www.collabora.com/news-and-blog/news-and-events/monado-openxr-runtime-de…
Hey everyone! It's been quite some time. Let me be the first to say, I do not like waiting this long for blog posts. Sometimes though, it is necessary. We had a lot of things we wanted to re-do and fix and school and life sometimes slow us down. …
Hey ther, i am unity developer for almost 10 years .
Modeler/animator/programer
This is my portfolio all made solo every aspect of it
https://shayisraeli.journoportfolio.com
Will be glad to hear from you
Discord: shay#2634
Whatsapp: +9720559411590
Hey everyone! It's finally time for DevBlog #6! The first blog post of the new year! Woo hoo! We're excited to be back. It's been awhile since our last blog post. We spent the last bit of December celebrating the holiday…
Promit said:
IMO the RTX 2070 is the current sweet spot for VR
Worth mentioning that if you don't specifically care about the RTX features, you can often find a similarly-performing GTX 1080 on sale for half the price of the 2070 (I picked up an EVGA B-stock 1080 for under $300 a while back).
Hey. It's Andre, the composer. Gamedevs lame new update won't let me PM you anymore. Can you try PMing me or just leave your email?
This game was released about 3 months ago (Steam, Oculus Rift) after 8 months active development. Now I'm thinking of making it open source/free to boost the interest and keep developing...
What should be done is this:
* SteamVR version where motion controller movement is implemented.
* Oculus Go vers…
(Sorry for the delay! The DevBlog did not save so this is my second time writing this entire thing out again. Second time is the charm, am I right? ❤️ )
IntroductionHey friends! It's good to be back! It's been a busy time for all of us over here at Venatus between celebrating T…
1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?
[The original post is found at Unity Job System: Excessive Multithreading …
For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, A…
Yesterday, Valve Corporation, the popular American video game developer, announced the Half-Life: Alyx, the first new game in the popular Half-Life series in over a decade. The company tweeted that it will unveil the first look on Thursday, 21st November 2019, at 10 am Pacific Time. We’re excited …
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.
[The original entry with its formatting can be found at Unity Optimization: Your Scene Hierarchy is Robbing you Performance]
…
[The original post with its formatting can be found at the Unity UI Profiling entry]
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw up performance is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. And when t…
After about three long years of development, the most awaited Blender version, Blender 2.80 finally shipped yesterday. This release comes with a redesigned UI interface, workspaces, templates, Eevee real-time renderer, grease pencil, and much more. The user interface is revamped with a focus on us…
Last week, a team within Area 120, Google’s workshop for experimental products, introduced an experimental prototype of Game Builder. It is a “game building sandbox” that enables you to build and play 3D games in just a few minutes. It is currently in early access and is available on Steam. For th…
At the end of January, Unity announced the ‘Obstacle Tower Challenge’ to test AI game players. The Obstacle Tower Challenge examines how AI software performs in computer vision, locomotion skills, and high-level planning. The challenge began on 11th February and will run through 24th May. Round 1 …
Riot games employees are planning to walkout in protest of the company’s sexist culture and lack of diversity. Riot has been in the spotlight since Kotaku published a detailed report highlighting how five current and former Riot employees filed lawsuits against the company citing the sexist cultur…
GLFW is traditionally the OpenGL library that offers a basic API for the creation of windows/contexts/surfaces across software platforms. GLFW version 3.3 is now available with exciting feature enhancements to it. GLFW works for both desktop and mobile, various devices, and works across all major …
Epic games released a new version of it’s flagship game engine, Unreal Engine 4.22. This release comes with a total of 174 improvements, focused on “pushing the boundaries of photorealism in real-time environments”. It also comes with improved build times, up to 3x faster, and new features such as…
Epic Games, an American video game and software development company, made a series of announcements, earlier this week. These include: Epic Game’s CEO, Tim Sweeney to offer $100 million in grants to game developers Stunning RTX-powered Ray-Tracing Demo named Troll Epic’s free Online Services launc…
Yesterday, at the ongoing Game Developers Conference (GDC), Google marked its entry in the game industry with Stadia, its new cloud-based platform for streaming games. It will be launching later this year in select countries including the U.S., Canada, U.K., and Europe. Thanks for all the kind wor…
A good ARPG game will always bring in front creative ideas and lots of loot, all while putting you face to face with some very powerful enemies. And that’s exactly what you are getting with Breakout: The Dark Prison.
This is a very promising game in the Gamedev world that has managed to impress…
Last week, Reinder Nijhoff, a computer vision researcher, created a project that does real-time ray tracing in WebGL1 using Nvidia’s RTX graphics card. This demo was inspired by Metro’s real-time global illumination. Inspired by Metro's real-time GI, I took a shot at real-time ray tracing in #WebG…