🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Latest Tilesets Activity
@aktorsyl Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…
I meant a base like the one found at OpenGameArt here and not using someone else's work. I don't want to do that for several reasons, plagiarism being a big one. I think my biggest problem is needing an outline to go off of. I started looking at pixel programs, but I still feel Photoshop would be m…
Thanks for your replies ! I'm studying them !
Thanks@a light breeze , great advice here! I think I'll start with with approach #2
On 6/3/2019 at 1:41 PM, HappyCoder said:I just came up with a name for that. I don't really know if there are any existing resources about it. I was just looking at your sprite for any places there is a lot of redundancy and brainstorming ways to reduce that redundancy.
…
Hi i am looking for a sprite artist to make a retro looking platformer, preferable with thy smoothness of super mario world and the looks of castlevania
2 hours ago, Rockroot said:
To the point: @Gnollrunner Could you ellaborate on how you did this?
How is your data stored? Do the edges contain the corners and the triangles? Why do I need the triangles stored in a QuadTree, when…
QuoteAnyway, I think the reason you are pointing me to buffer streaming is because I need to alter these chunk meshes a lot, take out transparent parts and insert opaque parts, am I correct?
Since you're using LibGDX, I doubt you have to worry about the low-level detail…
This will be a post mortem explaining how i failed the game dev competition for a tower defense game, so here it goes.
In the start of june 2018 i found the tower challenge post by accident, read the description and was really excited.
So i decided to apply and started right away - without …
Oh superb, thank you, gentleman.
Hey,
So for the past month or so I've slowly been working on a melee-combat centered dungeon crawler. Everything has been coming along very well, but environment art is a bit iffy considering our style (We have 3D rendered pixel art with normal maps for lighting in Unity) and doesn't seem to…
I suggest using sfml-tmxloader or tmxlite.
sfml-tmxloader is meant to be used with SFML and is ready to load maps and render with SFML. It has a few examples in the github repo: https://github.com/fallahn/sfml-tmxloader
tmxlite can be used with many libraries (not just SFML) and has an S…
Hello,
I am 13 years old and would like to help u for your games.
I do Pixel-Art for about a year now.
Here are some examples of my work here, but i don't have much to show you right now:
https://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgMCpwJ_sCgw/view
Heyo,
I've been looking for a tool in which I can create tile maps, where I'll see the result in real time / per save so that it will be possible to see transitions between the different tiles directly, without needing to load them up in an editor / game just to check.
Are there any tool…
Every combination of road directions and wat-not, that would be a lot of tiles. However, maybe it is not necessary to pre-gen them and instead generate them on the fly as a road placement is determined. Like, is your game really going to be using all those tiles such that it's necessary to worry …
September 20th 2017
BrashMonkey LLC and Cosmigo are pleased to announce that starting September 25th 2017, Pro Motion NG, a new version of Cosmigo's industry standard pixel art and animation tool will be published on Steam by BrashMonkey. Pro Motion can be found in the Steam marketplac…