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How to create a smooth zoom for 2D games from scratch? (SFML)

Started by May 05, 2022 01:01 AM
10 comments, last by YesBox 2 years, 3 months ago

@undefined I appreciate the detailed response. Unfortunately there is no documentation or user examples I can find regarding using SFML's mipmaps. I tried generating a mipmap for each tile atlas texture, wondering if it would benefit the view.zoom() calls. But no, same issue as before. I'll just have to continue using a tile atlas for each zoom level I want in game.

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