I am currently an indie game developer and I am looking to get a job with a game company as a game programmer. I worked for a game studio 9 years ago, but at the time I decided to get a day job as a software developer (non-game development), while focusing (as an indie developer), during my free time, on a vision for a game I've had for some time.
This was then, but i've recently found myself unsatisfied with my day job and I am now thinking of going back to the game industry. The drive to make games is just too strong in me and I can no longer justify spending my days making software I am not excited about. Which leads me to my questions about a game programmer portfolio. Before i first got a job at a game studio i had built a couple of small games, this was way back though, around the year 2006. Would those be too old to showcase on a portfolio?
Second question, i'd like to make the indie game i am working on available for potential recruiters to play, but I am not sure how to do that. I tried to put it up on Shimmer.io (kind like itch.io, but not as popular), but i ran into issues with that. It's a Unity game and the Web build i created for it was about 190 MB and it ran slowly and was very choppy on my machine, at which point i kind of gave up on the idea of putting it up online. The other option is to simply send (through email or Google drive) game companies a regular Unity build and let them play it that way. The question is, should i try to go the Web build route again and if so, any tips on making it work well this time? And also, if the Web build doesn't work again, would it be acceptable to send companies i apply for a regular build?