"Don't make a girl a promise....if you know you can't keep it." - Halo 2
"If they came to hear me beg, they would be disappointed." - Halo 2
"Were it so Easy." - Halo 3
"Dear Humanity. We regret being alien bastards. We regret coming to earth. And we most certainly regret that the Corps just blew up our raggedy a** fleet!" - Halo 2
"One Final Effort is all that remains." - Halo 3
"Brute ships! Staggered line! Ship Master, they outnumber us, three to one!"
(response) "Then it is an even fight. All ships fire at will! Burn their mongrel hides!" - Halo 3
"Everyone I have cared for has either died or left me. Everybody f****** except for you! So you don't tell me I'd be safer with someone else, because the truth is I would just be more scared." The Last of Us
"If you had had a child, Elisabet, what would you have wished for him or her?" (GAIA)
(response) "I guess....I would have wanted her to be...curious. And willful -- unstoppable even...but with enough compassion to...heal the world...just a little bit." Elisabet Sobeck to GAIA - Horizon Zero Dawn
It's a lofty one, for sure. We do have an advantage in that we've figured out a way to use about 2-5x less bandwidth than things like UNET.
Also, we are actually building our system so it can be used by any game engine, even homebrew ones, and by people who want to use frameworks like monogame.
Scene Fusion is in a similar boat: Unity support is first, other engines are in the pipe.
Working on Scene Fusion - real-time collaboration for Unity3D (and other engines soon!)
Yes we have a few tutorials, and some speed builds. We have a few more blogs and whatnot we would like to put up that we think will be helpful, though youtube is mostly going to show what we are working on.
Working on Scene Fusion - real-time collaboration for Unity3D (and other engines soon!)