I've added a new entry for my MCTS blog, for "Six Making", where I encountered
a strongly counter-intuitive behavior by my MCTS framework.
http://www.gamedev.net/blog/2012/entry-2261672-mcts-ai-development-for-six-making/
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I've added a new entry for my MCTS blog, for "Six Making", where I encountered
a strongly counter-intuitive behavior by my MCTS framework.
http://www.gamedev.net/blog/2012/entry-2261672-mcts-ai-development-for-six-making/
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