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Pixar's OpenSubdiv Coming to Blender!

Started by December 20, 2014 05:25 PM
-1 comments, last by Tutorial Doctor 9 years, 8 months ago

I came across a video on Pixar's OpenSubdiv API, and the moment they said it was open-sourced, I googled to see if anyone was implementing it. Well:

Between this and the Cycles Baking, perhaps blender will be taken more seriously (On the Unity Level).

Blender has come a long way, but it still has a little ways to go.

Just wanted to let you all know about this tool. The best use I see is for animated cut scenes for games, not for the game per-se.

What do you think?

They call me the Tutorial Doctor.

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