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Having problems with the female gaming community

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5 comments, last by sunandshadow 10 years, 3 months ago

So basically what is going on is...

We have a mandate to get women involved in technology companies.

Using that mandate we got funds so that we could basically create 5 pitches for 5 women for video games (These fund have already been requisitioned.)

We created a contest where any woman could come up with an idea for a game (The idea would be licensed under Creative Commons), we would choose the 5 best ideas and then get concept artists to visualize them (These aritst are in a developing country and are being paid for their work.) We'd put those "pitches" and people would vote on them. The one with the most votes would go into crowdfunding with a game development studio (We already have the studio and we have worked up a budget) and people could donate money to make the game. The studio would make the woman's game, the profits for the game would then go to charity. If we didn't raise enough money sad.png then she could keep the pitch and do what she wants with it.

The other 4 women get to keep their pitch and do whatever they want with it.

All we have got is negative feedback from the female game community.

We don't know why, we think it's the name, but we find it hard to deal with the female game community.

Any help would be apperciated. English is not our first language.

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Besides the guy who doing the accounting everyone is a woman.

But they are all buisness womem who don't spend a lot of time on the internet in the communities.

So basically what is going on is...

We have a mandate to get women involved in technology companies.

Using that mandate we got funds so that we could basically create 5 pitches for 5 women for video games (These fund have already been requisitioned.)

We created a contest where any woman could come up with an idea for a game (The idea would be licensed under Creative Commons), we would choose the 5 best ideas and then get concept artists to visualize them (These aritst are in a developing country and are being paid for their work.) We'd put those "pitches" and people would vote on them. The one with the most votes would go into crowdfunding with a game development studio (We already have the studio and we have worked up a budget) and people could donate money to make the game. The studio would make the woman's game, the profits for the game would then go to charity. If we didn't raise enough money sad.png then she could keep the pitch and do what she wants with it.

The other 4 women get to keep their pitch and do whatever they want with it.

All we have got is negative feedback from the female game community.

We don't know why, we think it's the name, but we find it hard to deal with the female game community.

Any help would be apperciated. English is not our first language.

What is the name? Can you paste some examples of negative feedback, or are they private? Also, I'd love to participate in a contest like this. Where have you been advertising your contest? The best place I can think of would be DeviantArt, banner ads in places like Kongregate, and banner ads in browser-based games and social gaming sites that have a high percentage of female players.

Edit: It occurred to me that the name you were referring to was probably the name of your account here. If so then yes, I agree that people probably don't like it. Personally I'm a socialist, I hate capitalism and would never self-identify as a capitalist. Aside from my personal views, capitalists have a stereotype of being heartless and greedy, which conflicts with information on your website about contributions to charity and supporting minorities, and the stereotype of "heartless" is going to be even less popular with women than with men. Also, your subtitle on your website is "evil adjacent"??? And the red/orange color chosen for the website is rather aggressive and combative. Except for the charity stuff, you've created a hostile image which few female gamers will be happy or comfortable to identify with. As a group, you should probably evaluate and rethink what you want your group's image to be. (I do like the eyes with the star and the stencil font, though.)

I'm not very fond of the idea submission form and instructions either, but that's a different issue, has nothing to do with image.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Yeah, what is the name? If it is Fine Young Capitalists, I totally agree with sunandshadow. Most people I have met that call themselves 'capitalists' are also the most cynical, people I have met, so the name doesn't really have a good 'ring' to it. (Or maybe it is the other way around, that cynical people very often identifies with capitalism?) My view is that most people, belong to a point somewhere in between, whatever they call themselves.

Sorry, I could't help but find the similarities between your web page and this flag hilarious:

http://upload.wikimedia.org/wikipedia/commons/a/a9/Flag_of_the_Soviet_Union.svg

It makes me wonder if it is actually done on purpose? ;)

And no, I am neither capitalist, nor communist, closer to socialist.

Lenin cat disapproves of your contest

dcb.jpg

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

If that's the correct website, it looks much more socialist than capitalist to me, though. Regardless of whether one likes your ideas, it is not the best possible way to present them, in my opinion. The aggressive colors and the strong similarity to the Soviet flag and to Che Guevara posters don't help with the provoking name. I'm still expecting to find something like "Fine Capitalist o muerte!" somewhere biggrin.png

That quote from Newton lacks attribution, by the way (granted, it's a website, not a thesis, but still... it's one of these things that contribute to a negative first impression).

"Why are we doing it" brings up a page "Who we are" (which is not the same) and basically says that when you want to do something, it takes money. After two long paragraphs and after everybody has stopped reading (aweful font that hurts my eyes, if I'm allowed to say that!), you state that you want to do something differently and give something back. Further down, an explanation of how your projects are intended to be realized is given (but you need to scroll to even get there, nobody is reading that anyway).

Where it says "please read the essays below created by Samantha Walsh", I can't find any essays (only some youtube videos and what appears to be the CVs of some other people).

Those women giving negative feedback might feel similar to me that this kind of project that you promote isn't helpful in their sense (though I'm not a woman, so I'm only guessing -- I might as well be guessing wrong here!).

Women -- the ones I know, at least -- can very well compete in a "normal" work environment with other women and men. They do not need and do not want "special treatment" and would find being called an "underutilized minority" offensive.

While it is true that there still exists an undeniable discrimination against women especially in, but not limited to, technical jobs (for example, a woman still has to work much harder than a man to get the same payment and title), having women play "in their own, separate league" doesn't bring them forward. On the contrary, by doing so, you are in some way implying that they're not as good as the others.


Those women giving negative feedback might feel similar to me that this kind of project that you promote isn't helpful in their sense (though I'm not a woman, so I'm only guessing -- I might as well be guessing wrong here!).

Women -- the ones I know, at least -- can very well compete in a "normal" work environment with other women and men. They do not need and do not want "special treatment" and would find being called an "underutilized minority" offensive.

While it is true that there still exists an undeniable discrimination against women especially in, but not limited to, technical jobs (for example, a woman still has to work much harder than a man to get the same payment and title), having women play "in their own, separate league" doesn't bring them forward. On the contrary, by doing so, you are in some way implying that they're not as good as the others.

This part I'd actually disagree with. Because game development is a group process, and almost every group developing a game idea is more than 50% male, plus having a disproportionate number of female staff in positions like staff artist that don't get to make financial or design decisions, this creates a strong selection bias in favor of producing game ideas that appeal mostly to men and don't necessarily appeal to women very much. There aren't very many female designers to start with, and the ones there are tend to generate ideas that appeal more to women and less to men when compared to idea produced by male designers. So basically, a game development company that is 60% or more male is unlikely to ever produce an idea by a female designer. It's not about prejudice or bigotry at all, it's just about the fact that men are statistically more likely to like ideas generated by men and statistically less likely to like ideas generated by women.

The one thing I really like about this contest is that it its trying to supply help at exactly the right step of the process - getting a female-generated game idea into development. There's not a who lot of detail about how the ideas will be judged though. It would defeat the point if the winning idea turned out to be a clone of some existing masculine game, chosen because it appealed the most to a group of gamers that was more than 60% male (i.e. random people from the internet who want to vote on which game idea gets produced).

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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