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I tried to download your demo, it says that "it's not a valid Win32 application".
I'll look into this. What's your OS?
I tried to download your demo, it says that "it's not a valid Win32 application".
I'll look into this. What's your OS?
I'm using Windows XP.
I tried to download your demo, it says that "it's not a valid Win32 application".
I'll look into this. What's your OS?
I'm using Windows XP.
That could be it I'm afraid. Do you have Windows 7/8 anywhere? It's an OS thing :(
I tried to download your demo, it says that "it's not a valid Win32 application".
I'll look into this. What's your OS?
I'm using Windows XP.
That could be it I'm afraid. Do you have Windows 7/8 anywhere? It's an OS thing
You really should be able to support the older operating systems with a project such as this.
Have you thought about learning to program in C++ so that you can make this without having to work around something like GameMaker?
I know C++ but I chose Game Maker for portability. Game Maker allows me to port to Android/OUYA/GameStick very easily as well as develop for Windows/Linux/iOS. Yes it could be argued that I am missing out on the Nintendo/Sony/Microsoft consoles. But based on the fact that you need licenses and equipment that is way out of my price range, it seems pointless to put myself through the stress of developing in C++ when the outcomes will not be any different just on different platforms.
I choose my tools for what they are needed for. I may have found a solution around the operating systems though.
In other news...
So what has been going on this week? Well there has been a few things going on. The KickStarter preparation is nearing completion. All that remains is to finish the demo's sound effect implementation, finalize the target we want to reach, complete the trailer. Stuff like that!
As well as that, I've been doing some extreme productivity. Every tileset for this game has now been sprited. Over the course of this week, a whopping 750 tiles have been sprited. And now I am spriting every single enemy in the game. So far 70% of the enemies have been sprited. All of this in a single week!
What else? Well there was the trailer, making communication with the JRPG community. The list goes on and on.
I would like to point out that the next version will require the save files to be started again. I found a bug in the save file code. Has to be a bit of bad news.
Expect a new version by the end of this week! With fixes, adjustments and graphical upgrades again
Hey guys!