Hmmm, a book on Python? See that is partly why the language scared me off, it''s big enough to need a book. I didn''t explain myself too well in my first post, but i dont think that my purposes justify such a massive language. Im just doing a 2D tile engine that I hope will be one of the better (if not the best
![](wink.gif)
) out there. It will be very strongly script oriented, because the not-often-used method of handling and storing tiles in my design makes for tiles that can take advantage of hard-coded stuff for common abilities, while taking advantages of scripting for some really neat stuff. To give you an idea, say I use this engine to write some cave exploring game, where u hunt down treasure while avoiding monsters and stuff. I go and put it up for download, and a fan could literally go and turn this game into PacMan without having to touch the .exe. All done through clever scripting. So in other words, I''m trying to do for a 2D tile world what Half-Life has done for the FPS world.
Don''t mistake me for trying to create a whole game construction kit. It''s simply a game that is very flexible, much like Half-Life, to the point where you CAN make your "own game", but that''s not what the product is being released as. There will be a full IDE that allows map making, scripting, tile building, object/creature creation all in one program.
I might also sell licenses to the engine for a few bucks or even free on the side, in which case someone could expand on it and make a whole RPG system or something, but that''s another story.
Now that I''m done rambling about it being really versatile, why don''t I get back on topic? Sounds good! Okay, so now, Python has books on it. That is big, too big. I just want a basic scripting languages that actually works, because all that Lex/Yacc stuff was giving me a headache and I couldn''t shake the feeling that I was overworking myself needlessly. I just want a core scripting language, simple ifs, loops, etc, so I can expand it. The way the engine works, you can do a LOT with the most basic of programming constructs. I''ve already basically "learned" Lua in like two days, so I''m liking it. ANd it works and everything. But if someone has had bad experiences with it, id rather know now.
![](http://www.crosswinds.net/~druidgames/resist.jpg)
Get Banner At:
http://www.crosswinds.net/~druidgames/resist.jpg