Bryce 4 used in game graphics?
any experience about this? Just wondering how Bryce 4 is being used in real world game project.. thanks!
Thanks for your help, my dear friends!
not much
The reason mainly is it isn''t a modeller, and most of its best features aren''t intended for anything realtime...
...having said that, it could be used for static images etc. (or simple animations, but then you''ll find most poeple will then use MAX, Maya or Softimage, or basically anything with more control)
Quake III Arena used Bryce 3D for the skies, but I don''t know of any other commerical games too use it.
Hope this helps....
www.stephen-hawes.co.uk
The reason mainly is it isn''t a modeller, and most of its best features aren''t intended for anything realtime...
...having said that, it could be used for static images etc. (or simple animations, but then you''ll find most poeple will then use MAX, Maya or Softimage, or basically anything with more control)
Quake III Arena used Bryce 3D for the skies, but I don''t know of any other commerical games too use it.
Hope this helps....
www.stephen-hawes.co.uk
January 25, 2001 05:09 PM
The skies in Quake 3 aren''t bryce, they''re done with shaders.
However I believe it was Kingpin that used Bryce for skyboxes around the maps; if not Kingpin then it was one of the other Quake/Quake2 engine games.
However I believe it was Kingpin that used Bryce for skyboxes around the maps; if not Kingpin then it was one of the other Quake/Quake2 engine games.
January 29, 2001 09:37 AM
Anyone knows where to download a demo of Bryce 3d (NOT bryce 4, as it is only available in an online try version, which does not run on my proxy :-( )
January 29, 2001 09:38 AM
Anyone knows where to download a demo of Bryce 3d (NOT bryce 4, as it is only available in an online try version, which does not run on my proxy :-( )
This topic is closed to new replies.
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