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Well the first level is the least interesting since you just get one unit- probably mission4 is the most interesting.
And in 5 months, making a feature-complete game of any kind that challenges the genre is a bit unlikely...
Yeah I'd probably be pissed too if someone just played the tutorial (of A Violent World) and said it didn't have exciting gameplay, so take my opinion with a grain of salt. :)
I agree about remaking the RTS genre. Most RTSs that come out these days are more or less identical, and it's even harder for a gamedev entry. Ours is quite different, but there's no chance it could ever go commercial. The whole idea is just too.. simple, or something. I think we made a fun and cool game, but I'd never pay for it. ;)