LOL Naz, I coaxed you right into the point that I was thinking of for the past few days
![](smile.gif)
. The player doesn''t have to kill anyone themself, they just injure them enough to knock them unconcious. This way you can take prisoners. This also allows the player to be taken prisoner. Actually, when writing up the storyline for my game, there is a part where if the player decides to stand and fight, they will eventually be overrun by guards (if they choose not to run) and in which case are taken prisoner.
Anyway... That is exactly the point that hadn''t been clearly stated. I thank you for your cooperation
-Chris Bennett of
Dwarfsoft - Site:"
The Philosophers' Stone of Programming Alchemy" -
IOLThe future of RPGs - Thanks to all the goblins over in our little
Game Design Corner niche