No. Its just like "normal" opengl, it doesn't have a specific file format, you load and render models how ever you see fit. However, because it opengl you can reuse any existing opengl model loading/rendering code (within reason, bear in mind this is a very limited platform). Search gamedev.net (and google generally) and you'll find loads of resources.
Alan
QUALCOMM OpenGL ES/BREW Contest Thread
"There will come a time when you believe everything is finished. That will be the beginning." -Louis L'Amour
hi there. well i've installed and run the demo application from the new article and there i've saw the contest info. so now i want to get in, but it's my first contest on gamedev, so anyone can tell me please, what is the submitting procedure?
We'll post updated submission details soon (I doubt anyone is close to done at this point anyway), but generally, the process is uploading the entry to our FTP site and sending us an email to let us know it's there.
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