quote: Original post by Paul Cunningham
One element of Game Design that i''ve got i admit my ignorance too (lack of attention too) is the sound and music. The first thing i do is work of the power of the computer to know what my game will be capable of doing. From here i try to avoid concieving a game that relys to heavily on AI or Physics due to the rarity of these skills every becoming available to make the game happen.
But all this time now i''ve still been ignoring the value of the music and sound FX as if to believe that i can just get it chucked in later. I would like to ask my fellow game designers is this a fundermental flaw? And how serious do you think this issue is?
I love Game Design and it loves me back.
Our Goal is "Fun"!
ok, I''m a musician and a programmer and a game designer
And I always leave music and sfx for last.
Movies are made the same way.... they film the movie, edit it, add some overdubbs. The entire time they are editing they have a composer involved... he determines the style and then sets up some theme for everyone to follow.
I think it''s perfectly OK to leave the sound design and music contruction for the final phase of the creation of the game.
Of course, early involvement of musicians and artist is always prefered.
Dave "Dak Lozar" Loeser