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Visual C++ debugger not visible

Started by May 16, 2000 11:54 AM
4 comments, last by Kroax 24 years, 4 months ago
I have bin programming for almost 3 years in VisualBasic and now I switched to C/C++ and I have now encountered a small problem. I build my applications using Ms Visual C++ 97 and DirectX 5.0. Ofcourse I have to debug my programs but when the program comes to a bug the program stops and covers the whole screen, and I can not make the MsV C++ 97 debugger appear using ALT+Tab. The only thing I can do is end both my paused program and Visual C using Ctrl+Alt+Delete! Is there any thing I can do? Any command or any option? Please help me! //Frustrated Kroax
You need to run your game in Windowed mode if you want to be able to use the debugger. Fullscreen mode gives you full control of the screen, but nothing else gets to touch it (thats why it''s called exclusive mode ).

--TheGoop
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Or use a second monitor.

(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

ya, multimonitor system would do it. but you need two graphics cards for that
by the way, is there any graphics card out there that supports 2 or more monitors on a single card?

- pouya
o sorry, i forgot to suggest the way that i debug my DX programs:
make a little function to dump every event to a file. that way after exitting the program you can go back and view the log file to see where the problem occured.
but you have to end the program really quick if you''re calling the function everytime you render the screen, because after a while running the log file will become so big that it''s kinda hard to go through it

- pouya
Hmm, I will try to use a two monitors, I got a dualhead card. (It doesnt seem to work even if I remove the Exlusive and the fullscreen part).

Thanx everyone!
//Kroax

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