- Website / image galleries / etc.
- Normal mapping on terrain
- Finalized model / texture LOD caching system.
- Desert environment set
- Arctic environment set
- Redo grass environment set
- 5 new maps into the game
- Messing with the sky / lighting system
- Message of the day system & game controls screen
ahhh...lots of stuff.
Website / Concept Art
I've setup the Warbots Online game's website here - http://www.warbotsonline.com
You can click the image of the site to go right to the image gallery -
You can see most of the game's concept art in that gallery.
Also there are some screenshots there as well...but I'll be nice and post them here ;-)
Well you saw the list of things up there, I'll just put up some screens and note anything of interest.
I'm still close to finishing this little game, I'd projected 4 months to work on it, I thought I could have it done by the 2 month mark...I'm nearing 3 months now. So, it's still 'on schedule' :-D
I'm happy with how things are starting to look / play / feel. Despite a lot of hardware failures lately [ some quite annoying and expensive ] I've been trucking on and getting as much work done on this as I can.
Screenshots
A pretty isolated shot of some of the normal mapped terrain.
I'm also working on a map scripting system, it's about 60% complete, and I have 5 maps in the game right now.
Alrighty, well that's how it's progressing. I'll throw up some videos any time now...maybe tommorow.
I'm still playing with the sky lighting in the above images, it might look too intense, but I guess I just picked screenshots where it's quite noticible :-)
- Danny
I've noticed your frame rates are a little on the conservative side at approx. 30 FPS. I think I've seen your development rig before, and I think I remember it being pretty beefy too. Has it got some tuning to go, or are you aiming high end? Or is your engine scalable down to the older clunkers that I own?